Dex’s Diner

Student Project
Modeling, Texturing, Lighting & Compositing

Work for the 3D Basic Modeling Master with Maya at Lightbox Academy. Modeling a radio and integrating it in a scenario. The final image had to copy a look from a photograph or frame of a movie. If you want to see a short abstract of the work process, click here.

A SciFi Scene – Dex´s Diner Scene Breakdown

Job Model a radio with a enviroment
Job time 2 Weeks
Software Maya / Substance Painter / Arnold / Nuke


For the next class work we had two weeks. This time we had to model a radio and integrate it with an environment. But composition and lighting had to be copied from a movie frame or a still photography.

I decided to model a jukebox radio, specifically, the Rock-ola Tempo model from 1959.

I wanted to make the modeling as detailed and real as possible. I used photographic references and the original radio manual. For the mapping I used Maya and UV Layout and so I could practice as the two programs.

The next step was to find a way to integrate a classical radio with an environment. First, I looked for references of North American roadside cafes, imitating a vintage look. Finally I chose the tribute that George Lucas does to American Graffiti in StarWars: Episode II – Attack of the Clones. Obi Wan enters a restaurant that looks vintage to visit Dex Jettser. This scenario was perfect, so I could mix new with classic. [+] Star Wars Secuence


For the lighting I needed a reference. I chose the movie My Blueberry Nights by  Wong Kar-Wai. I wanted to give the scene a retrofuturistic organic look. The lighting of the scene is simple. The main light is a directional light of Maya. The interior lights are Arnold’s mesh lights. The jukebox is illuminated with area lights. I added the volumne later in Nuke.


The scene is textured entirely with Substance Painter. I had previously practiced with Substance on the Fighter Helmet, but this was my first scenario. First I texturized the radio jukebox and made it the definitive lighting with the glasses.

The scene is divided into 8 UDIMs for a better resolution. Once the texturing was finished and the glasses were placed, the stage was ready to render.

Final Composition

The final render this time I did it by layers in EXR with AOVs in Arnold. The final composition was made in Nuke with the different layers I had taken from Maya. Finally I added the color grade, grain and depht of field from the Z channel.

I thank you for your time and patience. I hope I have helped in some way and if you liked it, please share!!