Monsters INC.

Student Project
Modeling, Texturing, Lighting & Compositing

Work for the 3D Basic Modeling Master with Maya at Lightbox Academy. Group project, copy a stage from a Pixar movie. In this case we chose Boo´s room from Monsters INC. I was part of the modeling, the texturing of my assets, all the lighting and composition. But, if you want to see a short abstract of the work process, click here. 

Joint Work with Marta Mollá, Sara García, Lucía Serrano, Luis Cadenas & Esteban Álava

Working with a group – Monsters INC. Scene Breakdown


Job Copy a frame from Pixar movie
Job time 10 days
Software Maya / Substance Painter / Arnold / Nuke
Group Marta Mollá, Sara García, Lucía Serrano, Luis Cadenas, Esteban Álava & Carlos Terroso

Modeling

After working a couple in class, the next step was to work as a group. The objective of this work was to choose and copy a Pixar scenario, without characters. We chose Boo´s room from Monsters INC. The first step was to identify and number all the assets that made up the scene and distribute them. Each member modeled and mapped their assets. I modeled the walls, floor, curtains and bed. Curtains and cushions are modeled in Marvelous Designer, but did not give time to retopolize them, so they do not have a correct topology.

Lighting

I took care of all the lighting. Very simple, trying to make it as natural as possible and keeping in mind that I was going to add a volume pass in composition. The whole scene is illuminated with lights area. The room has a big fill light and two small lights to mark points of light. The exterior light has plans cutting the light to give the feeling of a window. I used a light mesh for the light of the half moon on the wall.

Texturing

All members of the group texturize the assets with Substance Painter. The most complex part of my assets was to recreate the texture of the walls and the floor. We all had the complete model of the scene illuminated so that we could see how the materials behaved in those light conditions.

Composition

I also took care of the render and the composition. To have as much control as possible of the image I made six light passes with their AOVs of diffuse, specular, transmission, emission and Zdepth. Also a mask of IDs to select specific areas of the image. Finally, the master layer with and without volume as reference. The nuke tree was complex. I took out their AOVs from each light and could correct them according to color or intensity. Finally I added the volume pass and corrected the color and intensity by zones.

I thank you for your time and patience. I hope I have helped in some way and if you liked it, please share!!