Lego Batman

Personal Project
Modeling, Texturing, Lighting & Compositing

Modeling and texturing of Lego Batman. Personal project to continue practicing modeling and learn more in texturing with Mari. If you want to see a short abstract of the work process, click here.

Texturing with Mari III – Lego Batman 3D Model Breakdown

Job Model and textured
Job time  2 weeks
Software Maya / Mari / Arnold / Nuke

[+] Link to Final Renders


Since I started classes at the beginning of October, at home I have been practicing modeling and discovering Mari. I decided to make a simple model to be able to texturize it. I chose a Lego, it was not complex until I got to the mask, it took longer than expected. To practice in Mari with UDIMs I separated the mapping in two with UV layout.


I prepared a lightrig in Maya to test the textures. In Mari I did the texturing looking to recreate as much as possible the details of a used lego toy. One of the most complicated parts to do was the layer and simulate the edge. Texture maps are Tiff to 4k – 16 bits.


At first I thought I was going to leave the model lit with the lightrig and nothing else, but I decided to try lighting schemes and try to imitate a frame of Lego: The movie. There are four light sources each with a different color.


The composition in Nuke was very simple. First I made a background similar to the reference frame in Photoshop. In Nuke I separated the AOVs channels and added small corrections and details.

I thank you for your time and patience. I hope I have helped in some way and if you liked it, please share!!