Job Model an asset and textured it with Substance Painter
Job time 5 days
Software Maya / Substance Painter / Arnold / Nuke

[+] Link to Final Renders

Modeling

Over the last week we have been looking a new software, Substance Painter. Therefore, the next job was to model an asset and texturize it completely with Substance and discover the program inside. I decided to model a HGU 55 fighter pilot helmet. As always, I modeled it in Maya and did the mapping in UV Layout. The modeling took a couple of days full time as it had many details.

Texturing

The texturing of this asset was my first contact with Substance. The concepts of texturing were clear to me, since in the last weeks I have been texturing with Mari. I decided not to use smart materials in this model and paint all the textures by hand. I worked 16 bits in Linear. For greater control I used the same HDRI of the maya lightrig in Subsntace. I exported the textures in TIFF 16 bits to 4k.

Lighting and Compositing

At first I was going to leave the helmet with the lightrig, but at the last moment I decided to make a composition with him. First I made a composition by integrating the helmet into a photo. For that first composition I used an HDRI as lighting. The result did not convince me too much and I opted for a much simpler composition. Both render did not need to just touch them with Nuke, only basic corrections.

I thank you for your time and patience. I hope I have helped in some way and if you liked it, please share!!